Pegassi Monroe

Notes:

Some minor changes like some new taillight textures, new rims, and black headlight surrounds.

Update V1.1 Changelog:

-wheels and bottom trim are now colorable.
-added proper mirror reflections.
-added option for a european style plate.
-changed tire tread.
-changed handling.

Update V1.2 Changelog:

-added IV style panel lines, thanks to GCT.
-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V2.0 Changelog:

-added compatibility for LibertyPlates mod by Shvab. NOTE! Only the standard US plate option is compatible!
-fixed a bug that would cause the badges to not darken when the car is burnt.
-added FLA audio lines.

Update V2.0.1 Changelog:

-removed european style plate option.
-updated compatibility for LibertyPlates mod version v1.2.6.0 and higher.


Data Lines:

handling.dat

MONROE		 1600.0  0.00  88	0.0 -0.06 -0.18		0.0 5  0.247 1.0 194.0	0.215 0.618 0.50 32.0		1.51 1.25 13.9 0.12 0.4826  		2.1  1.8  1.8  0.09 -0.14 0.002 0.47  		1.0 0.6 0.85 1.5 	0.0  100000		440010		1				1

vehicles.ide (uses the Infernus sound)

monroe, 	monroe,	car,		MONROE,	INFERNUS,	VEH@LOW,	NULL,	10,	2,		0.2617, 0.2617,		0,	1,	1.0	,0,	sports

carcols.dat  (now goes in the Car4 section) color 1 is the body color, color 2 is the bottom chrome trim color, and color 4 is the wheel color.

monroe,	56,90,59,90, 51,13,51,13, 85,13,69,13, 69,90,74,90, 89,13,132,13, 131,13,131,13, 132,13,131,13, 0,90,2,13, 0,13,11,13, 24,13,4,13, 28,13,27,13, 34,13,35,13, 28,90,125,90, 29,90,131,90,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE monroe FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD BONNET_FWD POS 0.000000 0.485718 0.635072 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD BONNET_BWD POS 0.000000 -1.348267 0.652266 ANGLES 0.000000 0.000000 3.141056 FOV 45.000000
VEHICLE monroe FIELD CINEY_WHEEL POS -1.281494 -0.649963 0.081820 ANGLES -0.011527 0.074200 -0.009072 FOV 45.000000
VEHICLE monroe FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD CINEY_MISC_1 POS 1.761658 -5.189575 0.826946 ANGLES -0.030621 -0.138921 0.156781 FOV 45.000000
VEHICLE monroe FIELD CINEY_MISC_2 POS -1.016296 -0.794495 0.579344 ANGLES -0.101502 0.194155 -0.238978 FOV 45.000000
VEHICLE monroe FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD CARPHONE POS -0.478455 0.511719 0.569405 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD AIM_FR POS 0.000000 -0.083313 1.007576 ANGLES -1.562062 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE monroe FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[monroe]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -34.0
floatAsInt_E = 0.0
engineLowSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_LOW
engineHighSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_HIGH
exhaustLowSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_LOW
exhaustHighSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_HIGH
revsOffSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_REVS_OFF
field_26 = 640.0
field_2A = 440.0
floatAsInt_2E = 5.06
floatAsInt_32 = 4.0
field_36 = 2700.0
field_3A = 2000.0
floatAsInt_3E = -6.0
floatAsInt_42 = 2.0
field_46 = 338.0
field_4A = 140.0
floatAsInt_4E = -1.82
floatAsInt_52 = 1.01
field_56 = 160.0
field_5A = 120.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -8.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.233333
floatAsInt_multiplier1200_8E = 0.78333
engineIdleLoopSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_IDLE
exhaustIdleLoopSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_IDLE
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_START
hornSound = INFERNUS_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_PEGASI
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 1
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1